city of heroes tanker secondarystricklin-king obituaries

Em 15 de setembro de 2022

It always seems like the damage is too low. Thanks for all the replies, think I'm going to go with broadsword and try it out. But the Tanker lacks any long range punch. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Second this. This punch does Superior damage and has a great chance of Disorienting your target. If that enemy is simply immobilized, rather than held or otherwise incapacitated, the enemy is able to attack those whom the tanker seeks to defend. The only secondary that comes to mind as rivaling the AOE is Spines and you can't put Spines with Shield. I am attempting to level up my own Rad / SS right now. Also as a foot note Ice and Fire can wield there own elemental sword for theme reason. The Rage crashes can just be ignored. Bioarmor is the top Tanker Primaryfor damage output.Rad Armor is the closest second - and is a solidchoice for overall damage, due to having two built in nukes. Privacy Policy. Ill try to do a pylon test with it but i am still finishing incarnating him. However, even with +50% arc/radius, it's nearly impossible to hit the target cap. The build caps all def and can cap S/L with 60% + N/E/C/F everything else pretty close with out T9 and with T9 caps N/E/C/F. A Tanker's primary power sets are designed specifically for defense. Mace is behind them, but still awesome and without the drawbacks. It farms AE very very well. All rights reserved. I presume you mean 5 mins on a moon map? I have a Rad/DM Tanker and it is very good but i think the force feedback proc in my Rad/SS Tanker gives SS the edge. Dark Melee relies on more mobs also. and our Is that the only change that needs to be corrected, or will other powers need rechecking? Ice Melee is actually not as bad as some folks may remember it and at some point Ice Patch actually started knocking things down again. I can tell you from playing defenders that toggle debuffs do generate aggro, but I've never seen anything on how they multiply with Taunt. I will probably get resilient alpha and melee hybrid also as backups though. For supplemental additions, Shield adds the most +damage, Radiation adds the most +recharge. Also, enemies are less deadly at the lower levels, allowing Tanker players time to learn how much they can handle in this maneuver. and if so what power sets did you like the best?? Stone Melee can trade their level 20 stun for the PbAoE and suddenly they can examplar all the way down as well. This section contains information about changes that took place in City of Heroes/Villains. This was more about dps builds. All the weapon sets you listed are almost the same damage. Majority of the time you might not even realize you've crashed, but that's a good potential time to consider leading into the next spawn, or activating Radiation Therapy or Ground Zero, or a number of many other things that'll actively be occurring around you. In a game like WoW or GW2 the fact certain abilities are only available at high level makes it annoying to level (i.e. I would say go with what your theme is or visually like the best. AoEs are nice, but secondary. (Never played KM, myself.). Recharge: Very Long, Taunt foes to attack you. The damage out put with two stacks of Rage is substantially better than just the one, so don't let the idea of a measly crash slow you down. Subreddit dedicated to the loyal community of City of Heroes. I want to see if there is a set-combo that is first tanky than offer some other effects - like control or debuff. Savage leap and Shield charge should work well together with some procs in them. A question just came to mind, has anyone played a Shield/Elec tanker at high levels since the changes? Tell me stories about them to help bide my time at work and make a call. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. If you want to keep them Stunned, look at one of the stunning sets (Stone, Nrg, KinM(? 71 Posted June 19, 2019 Exporting from Mids for forum clarity: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Bio/SS is definitely powerful but the rage crash makes me twitchy. For controlling normal bosses, Heraclea brings up a good point with knockdown. City of Heroes Wiki is a FANDOM Games Community. Those two boost your damage on lightning rod to ST levels, and gets thunderstrike to a relatively good but not the best ST levels. Negative defense on opponent every attack. * Patron Power Pools require villain alignment to obtain. My Rad/SS is surprisingly good with a very proc heavy build and has very good survival with Rads heals and mitigation, averaging around 300% recharge with procs. Damage: Moderate, Recharge: Fast, A Rage comes over you, sending you into a berserker fury. Lot of frankensteining in sets for run speed bonuses etc but I'm open to any changes/critiques. Any of these are just fine IMO. Copyright 2021 Homecoming Servers LLC. Normally solo DA missions all the time, really fast almost as fast as my scrapper. 1 Overview 2 Power Sets 2.1 Primary Power Sets 2.2 Secondary Power Sets 2.3 Ancillary Power Pools 2.4 Inherent Powers 3 Strategies 3.1 Herding 3.2 What Tankers Want Other Players to Know 3.2.1 Auras and positioning 3.2.2 Buffs and heals 3.3 Early Play 4 External Links The Tanker can take it and dish it out all at once. Energy Aura is also really nice because it can get very good Def values quite easily and later on has a couple of excellent End management and heal powers (and a crap tier 9 you can skip). . Yeah DM is probably King for ST Boss control, but if you like EM, Radiation Melee is a great replacement with added benefits, like a heal, -def that you can put two -res procs into, and much better AoE. Stone Melee gets theirs at 28. Can someone drop said Bio/TW max-damage build here? This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Seems hard to believe, but if so, that's a pretty big plus for Dark Melee.). Haymaker, KO Blow, and Foot Stomp can all take advantage of the FF+Rech proc. Affects that will make Elite Bosses not get to attack, or miss, are what I'm really looking for. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Damage: High, Recharge: Moderate. you can go a ways towards mitigating the tanker low damage by stacking additional sources of -resist with bruising. Fairly decent time i think for a AoE heavy build. Another tactic for slotting is go for recharge on your AoEs. My AoE's are up faster with SS. Reddit, Inc. 2023. But each attack that hits in Dark Melee does -tohit on the target(s) except for Soul Drain and Dark Consumption. Thanks to the damage dealt, and the Tanker's Gauntlet power, the enemy units (unless otherwise distracted) should close with the Tanker, thus keeping their attention focused on the hero best able to take it. AoEs are nice, but secondary. by Animation Controller Invulnerability Tanker Secondary: Kin, Elec, Rad, or Super Strength? Guides: Invulnerability Tankers, The first 20 levels. Please note, to anyone who just comes to say 'roll brute', I will have a brute at some point but it's not this character. T3 musculature. Of course, I totally thought it would be Fire/Fire or Fire/Rad. And, by breaking line of sight himself, the tanker can compel the ranged attackers and snipers to move forward and come within melee range. All tankers can acquire auras that taunt mobs within them, and some of these auras can do damage or debuff the mobs' speed or accuracy as well. KB AE are also far more effective than they look on the surface due to Force Feedback. Public opinion on Mace is that it's stronger but numbers wise I see no evidence of this and when it comes to smashing or lethal damage they are resisted about the same. Generally, only in a situation where the enemies can stack mez effects is giving preventative clear mind to a tanker a priority. THEY CALLED ME LOONEY!! Ice Armour on the other hand has a new tier 9 on Homecoming for Scrappers and Stalkers which is really good. Leaning towards either a Brute (Savages DOT can increase with Fury, which sounds sweet) or Tanker, since their AOE buffs are great and SM has a ton of AOE. It's lovely.. Also i found building a heavy proc build better on Rad armour than on Bio for survival. (It was briefly a Brute primary power set in the City of Villains Beta but proved to counteract Fury.) I was wondering if there was a "sweet spot" where you could have a build without Hasten, with the intention of only one stacking Rage -- and avoiding the stop / start awkwardness from two stacks of the power. Cookie Notice - Brute Rad/Stone and compilation of Stone Armor builds. Chained induction because it's fast and spreads. Inherent powers are permanent powers that a Hero or Villain automatically has without having to select them during training. Ive been freely tanking +4 fairly well, even managed some +6 last night thanks to some story arc weirdness. Broadsword: Has a strong AOE similar in damage to Mace cone. So, I've decided to give tanks another try and it's going to be Bio. Nothing warms your opponent like Fiery Melee. For AE, the damage auras add a significant of dps - Fire has a great one, Electric/Dark/Ice have averages ones, Stone has a weaker one and Bio has an even weaker one. for Soul Drain and suddenly a DM tanker can examplar all the way down to Posi 1 and not feel gimped. Titan Weapons is the best single target sustained damage against a static target. Axe: is very similar to Mace the aoe is the same and Axe has a slightly stonger cone with slightly weaker single target attack but adds knockdowns to every attack. I'll work on it tomorrow. I did this build for you to look at. For more information, please see our Ill post my SD/BS Tank build if you have mid build calculator. Mix of disorients and knockdowns as bonuses. It is a Tanker secondary power set in City of Heroes. Ew. Slot taunts into your aggro and damage aura/s, and in your AoEs, one is usually enough. Tankers in this role want the mobs to concentrate their attacks on themselves. This is another reason why I am a fan of Dark Melee. Privacy Policy. Thanks guys. Build wise I will list the cliff notes on the three but again damage wise they are very close to the same. Seriously, if an enemy can be knocked, then battleaxe reduces enemy DPS to whatever can come out of their butt, because they're going to spend most of their time upside down. This combination works well on any AT you care to play it on. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer, Stone/Stone: Level 50 Magic TankerPrimary Power Set: Stone ArmorSecondary Power Set: Stone MeleePower Pool: TeleportationPower Pool: FightingPower Pool: LeadershipPower Pool: ConcealmentAncillary Pool: Energy Mastery, Hero Profile:Level 1: Stone Skin -- StdPrt-ResDam/Def+(A)Level 1: Stone Fist -- KntCmb-Acc/Dmg(A), PndSlg-Stun%(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(5), KntCmb-Knock%(3)Level 2: Earth's Embrace -- RgnTss-Heal/Rchg(A), Heal-I(3), RgnTss-Heal/EndRdx/Rchg(9), Ags-ResDam/Rchg(9), Ags-EndRdx/Rchg(11)Level 4: Rock Armor -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(7)Level 6: Mud Pots -- ScrDrv-Acc/Dmg(A), ScrDrv-Dam%(15), ScrDrv-Dmg/EndRdx(15), ScrDrv-Acc/Dmg/EndRdx(17)Level 8: Rooted -- NmnCnv-Heal/EndRdx/Rchg(A), RgnTss-Heal/EndRdx/Rchg(11), RgnTss-Heal/EndRdx(13), NmnCnv-Heal/EndRdx(17)Level 10: Taunt -- PrfZng-Taunt/Rng(A), PrfZng-Taunt/Rchg/Rng(29), PrfZng-Acc/Rchg(29), PrfZng-Taunt/Rchg(31)Level 12: Heavy Mallet -- SprMghoft-Acc/Dmg/Rchg(A), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Dmg/Rchg(21), SprMghoft-Acc/Dmg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(37)Level 14: Teleport -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(25), WntGif-ResSlow(31)Level 16: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(27)Level 18: Crystal Armor -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(19)Level 20: Kick -- FrcFdb-Acc/KB(A), FrcFdb-Dmg/KB(23)Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33), Ksm-ToHit+(33), LucoftheG-Def(34)Level 26: Minerals -- GifoftheA-Run+(A)Level 28: Stone Mallet -- KntCmb-Acc/Dmg(A), Mk'Bit-Dam%(34), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), KntCmb-Knock%(42)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(31)Level 32: Granite Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(43), Ags-ResDam/EndRdx(43), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(45)Level 35: Hurl Boulder -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg(36), Thn-Dmg/Rchg(37)Level 38: Seismic Smash -- CrsImp-Dmg/EndRdx(A), CrsImp-Dmg/Rchg(39), CrsImp-Acc/Dmg(40), CrsImp-Acc/Dmg/Rchg(40), CrsImp-Acc/Dmg/EndRdx(40), CrsImp-Dmg/EndRdx/Rchg(45)Level 41: Focused Accuracy -- RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(42)Level 44: Physical Perfection -- PrfShf-End%(A), EndMod-I(45)Level 47: Laser Beam Eyes -- Thn-Acc/Dmg(A), EntChs-Heal%(48), Thn-Acc/Dmg/EndRdx(48), Thn-Acc/Dmg/Rchg(48), AchHee-ResDeb%(50), Thn-Dmg/EndRdx/Rchg(50)Level 49: Stealth -- GifoftheA-Run+(A), ShlWal-ResDam/Re TP(50)Level 1: Brawl -- Acc-I(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- RechRdx-I(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A), Run-I(13)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(19), NmnCnv-Heal(46), Pnc-Heal/+End(46), RgnTss-Regen+(46)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod(27), EffAdp-EndMod/EndRdx(34)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 0: Raptor Pack------------. It helps both sets also throw tons of recovery and regeneration and absorb to give you tons of fuel and survivability. Bio/SS Tanker: 2:00-2:10 w/ Hybrid Assault Core, and if I remember my times correctly around 2:30 without. https://homecoming.wiki/w/index.php?title=Tanker&oldid=308243, Pages using DynamicPageList parser function. Knockdown is another form of melee control; it's the reason why Foot Stomp is still popular. The nice feature of that is not only is it like stacking another 21% damage resist on top of your other resists, if the AV does an AoE that hits the rest of the party, it reduces damage on them as well. Hitting a ceiling of damage output through the attack speed of your powers. From my experience, high damage 90 degree Cones are highly effective while the value add for PBAoE isn't all that great in terms of targets. Builds or just recommendations would be most appreciated. How does that all work? Most of the time, single target burst damage is more useful for picking up strays from packs, etc. By (It looks like fear isn't protected by Purple Triangles? "You are a master of fighting with a blade in each hand. Please post, in your opinion, the absolute best Tanker build you have! Do Not Sell or Share My Personal Information, Self +DMG, +To-Hit, Delay Self(Weaken, Special), PBAoE Melee, Moderate DMG(Smash), Knockback, Self +DMG, +To-Hit, Delayed Self(Weaken, Special). Radiation is also strong with its regeneration debuff that can be proc'd out as a significant damage dealer. My AoE's are up faster with SS. Fire works quite well with Shield, I took a Shield/Fire tanker to 50 on Live and the combination works very well. I get that low damage is kind of the thing with tanks and that nothing will beat Fire's Burn and Blazing aura, but I've played Fire armor to death on brutes and scrappers. "Your entire body is basically a powerful capacitor. http://www.cohplanner.com/mids/download.php?uc=1549&c=770&a=1540&f=HEX&dc=78DA65544953134114EE5942982C901096B0241008812464134E964B59821642AA50A2372B0ED08629E2244EA650F422772F9CB848095679D083FFC13FE1864BA967973F60C5977E8F90AA7455F2F55BFA7D5FBFEE9EFCC379CF9BABBB1799E4B95CD66BB5624137B7B8E5C8EB25639DC170AFDA159367C4BF13EC214C28CEF3BBDCACF1B408142F59F72A569042795EE6270131F72F9A9BDCE2A69D3E99F4AC542AE5740182D58A65EBB65131BDC275C5286DDA8659EA16D632D737B855DB34AA7E612F9ADB46CD5833CA86BD1358A81AEBE905935BA59D625EAFD9DCDA0982C024FC3E6BF02735E4D7191B80494863132E46A3AEB21580718DC94B802195A937D05657113B0A8001957D813A12D651A57358478E8299D358E779B43B7392B05D67108F618D823C92D2D7F0A9AC43039C52D9578839B09EE2D8C63A5D8F5143D703B47D8F10BF41AE13EB28CE027110A7E72CA2EF3AFA63B0378D72354B169C2355C2FB88E10AE224E4BA5183C3FD4111BEDE8F84EF11FBDF21463F111E234E81202FF2C8DE414570078710C3C3801AE440FD6EDA7FF72BE41C7A89F81D44FA29E6A7DEF4506F64A81DA0586017F3FB9F202A10EBA3585F16F71C9CC3F5AA138FB87146035473CC87396301C27FD8E3482FC67F808E41ACC706893F0EBA87E97E0CBF60222F72843871487880187D8EE807EE10724B21E20E53BD9FC0318AF51CA3148B93AE04E948D05E12B38833B4A7286819272DE3745727B61AA8B218DDD518DDD538DDD524AC9924BE491DEF506C0D71EA0EE13AE106E20CC77D1CC2D14DD33EA60FA0E701A8FB0CF1351C789262C97DF0F5AA6C660CD71DC1BA3471A6A937993DD49939C29E67A877B9B7B2D099A3DE7AA177593AD32CF52CB784F76C446DBE55F8E2607E5C6DBEE97AA2355E87C1B26D9E5C9B67B6CD33D7E6596EF568B2E8D28A4AC4E09392A846F3355F79FD97ABF99590A41476D643F8C7D5F205B926890EF4DC9244675237F1D4531145BCE6D4057CD5BF4FD730691AF9FE9EFA64699F5ED553D417D9239D2EA15A68BADD32D75BE66B2D7331DCEE53C77F9419ECDD, If you know the enemy and know yourself, you need not fear the result of a hundred battles.. Once Rage is rolling (even just one stack) youll get a nice boost to ToHit which will help patch up Acc, and eventually manage stacking. And this was done with Energy Punch + Haymaker + Gloom + KO Blow (no Boxing/Cross Punch). Would you be willing to share a build / further insights? Damage: High, Recharge: Moderate, You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. I've played that combination twice, albeit on a Scrapper, and its thematic and very effective. 3 minutes 11 seconds is my best pylon time so far with Rad/SS. Wanting a granite tank for things like MOtfs/Hami etc as i used to have one way back on live. Are you talking about regular Elite Bosses or Archvillains/Heroes reduced to Elite Bosses? Full burst of Build up, lightning rod, thunderstrike, shield charge, chain induction, mighty. It helps the tanker to be the first player character any enemy sees. For anyone who intends to examplar a set is going to be picked not for theme but for how well it plays at most levels. Stone: I did a Stone/Stone Brute to 50 on live. This means that many Tankers are able to make a great deal of use of temporary combat powers (such as the Veteran Rewards powers), or of pool power attacks (such as Air Superiority). 3030hp regular and caps with T9 to 3460ish. Health didn't drop. -resist is the other exception to that reduction I know of. In principle, all archetypes can engage in herding to some extent, by understanding the way enemies react to player actions, but the Tanker excels in this role thanks to their high defensive ability and their inherent power, Gauntlet. I agree with the War Mace pick. While Brutes fill the role of a. I tend to split about 50/50 teaming and soloing so I like the idea that Bio can change adaptations depending on situation. SM gets their PbAoE at 28. Heres my updated build of above. Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. A great mix of offense and defense which really shines with good defense builds (45% s/l or 32.5% m/r/a). Reddit, Inc. 2023. Bio Armor, Psionic Melee, Radiation Armor, Radiation Melee, and Savage Melee were added to the game in. Battleaxe is huuuugely underrated as a damage mitigator for having knockdown in every single power. ! So I will cruise along with my savage melee tank and while I may not be the "uber" i feel like it! Yes, she uses procs liberally and no I have done a pylon test but she just "feels" stronger than even my /TW tanks. I am definitely remaking Stone/Stone, but I have a few concepts (and lots of character slots) for more Stone Tankers. Also it's main heavy single target attack can strike up to 5 targets in a line but out of all three it has the lowest single target damage. All rights reserved. I know they are Tankers but have any of you built for damage? that's a potential -60% resist barring av debuff resistances. If you go the Boxing/Cross Punch route like many others CP can sub in the proc as well. Radiation Melee also has a a self-heal, but far too conditional and weak to be effective. That is -21% damage on the target, and I don't believe -damage gets the automatic 87% or more reduction of effect that most other debuffs like -tohit get against AVs. What should be a 2nd AoE for the set is instead an AoE knockup/Disorient power, and it has a very good single-target Hold attack with very high damage. Brute Rad/Stone and compilation of Stone Armor builds. [Knockout Blow] was always capable of hitting a Brute hard but never finishing them off easily with the rest of the chain. Savage Melee Secondary. Affects that will make Elite Bosses not get to attack, or miss, are what I'm really looking for. Dark Armor is a Scrapper and Sentinel secondary powerset in City of Heroes as well as a Brute and Stalker secondary powerset in City of Villains, and as of Issue 12 a Tanker primary powerset in City of Heroes. Redlynne elsewhere on the forums has mentioned making builds without Hasten but a lot of +recharge. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer, Level 50 Magic TankerPrimary Power Set: Radiation ArmorSecondary Power Set: Super StrengthPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Soul Mastery, Hero Profile:Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(29)Level 1: Jab -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg(15), SprGntFis-Dmg/EndRdx/Rchg(17), SprGntFis-Rchg/+Absorb(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(34)Level 2: Punch -- TchofDth-Dam%(A), Mk'Bit-Dam%(3), GldStr-%Dam(3), FrcFdb-Rechg%(37), Mk'Bit-Acc/Dmg(37), HO:Nucle(37)Level 4: Haymaker -- Hct-Dam%(A), TchofDth-Dam%(5), Mk'Bit-Dam%(5), FrcFdb-Rechg%(7), GldStr-%Dam(7), Mk'Bit-Acc/Dmg(34)Level 6: Gamma Boost -- PrfShf-End%(A)Level 8: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(36)Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(34)Level 12: Radiation Therapy -- ThfofEss-+End%(A), TchoftheN-%Dam(13), Erd-%Dam(13), ScrDrv-Dam%(42), PrfZng-Dam%(45), Obl-%Dam(48)Level 14: Beta Decay -- AchHee-ResDeb%(A)Level 16: Super Jump -- WntGif-ResSlow(A)Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(21), Prv-Absorb%(21), Prv-Heal/Rchg/EndRdx(33)Level 20: Boxing -- Empty(A)Level 22: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(23), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(36)Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25), LucoftheG-Def(31)Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 28: Rage -- GssSynFr--Build%(A), RechRdx-I(29)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)Level 32: Knockout Blow -- TchofDth-Dam%(A), UnbCns-Dam%(33), HO:Nucle(33), Mk'Bit-Dam%(36), Mk'Bit-Acc/Dmg(40), FrcFdb-Rechg%(50)Level 35: Ground Zero -- Erd-%Dam(A), Obl-Acc/Dmg/Rchg(43), TchofLadG-%Dam(46), ScrDrv-Dam%(48), HO:Nucle(48), ShlBrk-%Dam(50)Level 38: Foot Stomp -- FuroftheG-ResDeb%(A), Arm-Dam%(39), Erd-%Dam(39), FrcFdb-Rechg%(39), FuroftheG-Acc/Dmg(40), HO:Nucle(40)Level 41: Gloom -- SprWntBit-Acc/Dmg/EndRdx(A), Apc-Dam%(42), GldJvl-Dam%(42), CldSns-%Dam(43), SprWntBit-Acc/Dmg(43)Level 44: Dark Obliteration -- Bmbdmt-+FireDmg(A), PstBls-Dam%(45), SprFrzBls-Acc/Dmg(45), SprFrzBls-Acc/Dmg/EndRdx(46), CldSns-%Dam(46), Ann-ResDeb%(50)Level 47: Meltdown -- StdPrt-ResDam/Def+(A)Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- EffAdp-EndMod(A)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Musculature Core Paragon------------. Copyright 2021 Homecoming Servers LLC. Im looking to roll a Savage Melee hero, since it looks SWEET! FYI This is a end game build not leveling build. Affects that will make Elite Bosses not get to attack, or miss, are what I'm really looking for. I know this hasn't been mentioned but I quite enjoy my Shield/Savage Tank for damage. War Mace tends to be more hurty due to being smashing damage. My primary Tanker is a Rad/Staff that is built for survivability rather than damage and I still generally get sub-5 minute times. Not all Inherent powers are available at level 1. I am unsure how Bio survival would compare. Overrated in my opinion. Also do other weapon sets do the same? advertisement Tanker Secondaries Battle Axe Gash Taunt (Moderate) Smashing Damage (Moderate) Knockback (40% Chance, High) Chop Taunt (Moderate) Lethal Damage (High) Knockback (50% Chance,. You can store and release massive amounts of electricity that can absorb damage directed at you. Invulnerability Tankers Soft Cap defense. It's fine for concept, but isn't optimal. Elec Armor is my most played tank and brute. T3 assault but not used. My best so far is a Rad/SS build and Rad/DM build. T3 Reactive. Useful to pull enemies off allies and keep them attacking you to raise your Fury. There are Inherent powers that are Archetype-specific, Origin-specific, and open to all characters. Now Hasten was one of the things I was thinking about. SR/TW Tanker: 2:00 Dead On, Hybrid Assault Core. The Tanker can take it and dish it out all at once. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising.

What Kind Of Student Am I Quiz, Blue Sunbird Dreamlight Valley, Visalia Craigslist Cars For Sale By Owner, San Juan Del Sur Playa, British Soldiers In The Revolutionary War, Psbn Liberty Basketball, Madison Square Garden Events Yesterday,

city of heroes tanker secondary