city of heroes controller buildsdivinity 2 respec talents

Em 15 de setembro de 2022

(42) Cloud Senses - ToHit Debuff/Endurance/Recharge Level 6: Flash Point-blank AoE Hold. But Area Man was so much fun to play that he became my main character and my first to hit level 50. Ah, big smacky tanks-and-beatsticks in one package. You will probably need invisibility or a distraction of some kind so you can get close enough to activate Fallout. The Decoy has Energy Torrent and Power Blast like Phantasm, but does 58.72 Psi spectral damage that heals back after 5 sec. . (What happens if a Earth Controller uses Volcanic Gasses just when a Gravity Controller uses Wormhole? I use Deceive more and PA and the debuffs less. You cannot lose XP that you have not yet earned. It is provided for historical purposes. One or the other has probably wasted his effort.) Level 2: Deceive Single Target Confuse. create. Both statements have some truth and some un-truth, depending upon the situation. AVs are a special case but there are other guides that discuss the Purple Triangles of Doom (PToD) and how to deal with AVs.The Ill/Rad combination does not have Immobilize, Stun, or Intangible, but it has all the other kinds of Control powers. (27) Obliteration - Accuracy/Damage/Recharge, Level 10: Howling Twilight Single Target Ranged Damage with Heal-back. 3. So I was wanting to make a Controller who is effective in a team setting, but primarily effective going solo from 1-50. I think lists make things easier to understand. One of the best parts about Phant is that he can spawn a decoy who looks the same as him but is actually invulnerable like your Phantom Army. I recommend waiting on Flash until no sooner than level 28, and I suggest taking it at level 30 or 35. Earths Hurl Boulder is too slow. Remember that SI is an endurance hog, so you want to slot as much EndRdx as you can. My Perma-PA build included some choices that not everyone would make. (C) This is a guide for an Ill/Rad who can both solo and team. The Phantasm can also fly and summon duplicates of itself. Deceive them, and they use the Tesla Cage on their clanky brethren. If you want to find out more about a controllers containment, take a look at Enantiodromoss Controller Damage Overview. This will let you teleport by holding down the left Shift key and left-clicking where you want to go (in 100 yard jumps). Deceiving a Fake Nemesis will prevent it from going into its Personal Force Field. Superior Invisibility cannot be used with any other self affecting Concealment type power. Also, 4 of them provides OK but not great enhancement. . However, it is also nice to have so that you can fight from the air. The only areas where Range are helpful are the length of Independence Port and in the Shadow Shard. Containment with Spectral Wounds is based only on the base damage that does not heal back, or the non-spectral damage. on June 19, 2019, 11:40:24 AM, Last post by animejunkie SW can be slotted with any ranged damage set, and several of them have good bonuses. RI is a toggle, so it can be a set it and forget it power. Deceive gets 5 of the Coercive Persuasion purple set for 10% Recharge. CoT have lots of troublesome foes, so there are lots of opportunities to use Deceive. . Slot two as soon as you can, as EF uses a lot of Endurance. Both types give you full invisibility in the PvE game There is a stealth cap of 600 in the PvE game, and both SI and GI exceed that level, so you will be fully invisible to most foes unless you attack or click on a glowie. (33) Positron's Blast - Damage/Range Often the best choice for your anchor is a lieutenant-level foe, and one near the back of the group. I have a lot of Hami-Os from back when I used to participate in frequent Hami Raids, and my first Ill/Rad originally had Hami-Os in just about every spot that could effectively take one, so I will tend to mention Hami-Os more than others might. The main goal is a build that will get you through these lower levels quickly and safely, especially if you have to solo. If you take this as a One-Slot power with the I-19 inherent Fitness, think of it as a powerful debuff that does some nice damage. (Of course, with the temp travel powers that from the Atlas and Kings Row Safeguard missions, it is possible to skip travel until later.) The Controller should be protected by his group, although he can use much the same strategies he would use solo to disorganize his foes, separate them from each other, and set them up for his allies to take out. There are many ways to build an effective Ill/Rad controller. Why is it a half-truth? Fire Blast, Fireball are pretty self-explanatory. If PA are about to expire, then cast Spectral Terror to hold the foes in place. (2) The 20% accuracy penalty is easy to fix with two SO level Accuracy enhancements, but TOs are the strength of SOs, so it would take eight for the same level of enhancement not only do you only have six slots to work with, but it would leave nothing for Hold or Recharge. Folks have posted on the Boards many times how they were able to overcome Arch-Villians (AVs) or even Giant Monsters (GMs) with just their single Ill/Rad controller. My usual slotting for RI as soon as I begin slotting sets is 4 Dark Watcher. . Many people make the mistake of taking Flash early. Outsmart: Fort 3. The truth is that when a CF does some of the damage, you get XP credit for the damage done by you, your team and your pets PLUS some of the damage done by the CF, but not all of it. When you cast RI on a chosen foe, the foes near your anchor are much less likely to hit you or your team very often, and any foes in the Area of Effect will be much more easily hit by you and your team. And it boosts Damage, too. (3) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized Endurance: 8.528 Recharge: 8 sec. You can reduce this by staying more at range, but then it is harder to get Phanty to attack a target. All rights reserved. That should let you get the glowie in relative safety. Accuracy: Autohit Range: 15 ft. Level 2 gives you Spectral Wounds, setting up your 1-2 punch combo using Containment that you will continue to use up to 50. So, if the next group looks like it will be easy to handle without PA, you may want to save them for the group after that. Plus, the Lockdown +2 Mag proc can allow you to hold a boss in one shot if it hits. That means that you get the first, second, and third pulses after the initial hold to try to continue the hold. Finally, the last pick is pretty optional. There are some facts that are not disputable about Deceive. Max range def and you are a tank, as Hurricane is one of the best debuffs in the game. Mids Build Link. It is pretty darn effective in the low levels, too. However, it will aggro every enemy affected by the power. Deceive is a long lasting single target power that takes any mob it hits and stops that mob from hitting you and your team. all of which take time that your buddy is still not playing the game. I considered certain factors in deciding which APP set to use with my Ill/Rad: Psi is a great overall APP set for most controllers due to the mez protection in Indomitable Will, Psi protection in the armor and a decent AoE attack. Of course, remember that the debuffs will then aggro him and all the foes around him, causing him to run up to the front and bring friends. . Some folks on the forums have stated that they went with (or intended to go with) the Patron Power Pools from the Villain side by using the Morality system to go Villain and running the Patron arcs. Endurance: 6.86 Recharge: 6 sec. Heavy users may want the standard balanced mez slotting of 2 Accuracy, 2 Confuse Duration, 2 Recharge. I remember the first time I Deceived an Avalanche Shaman I laughed out loud when he put down an Earthquake that then knocked himself down. (9) Performance Shifter - EndMod/Accuracy, Level 50: Agility Core Paragon Save those Numina, Miracle or Regenerative Tissue Uniques, however, for Health. (There are a lot of missions against robots in the upper levels, especially in the AV arcs and the newer missions and TFs involving Praetorians. To protect myself or a teammate from being attacked. (7) Performance Shifter - EndMod in Re: Perma Mind-Link Perm Required fields are marked *. Add a slot for Recharge to Deceive and a slot for Hold to Blind. Some folks like to put various procs in this power. Accuracy: 1.0 Range: 80 ft. but all the damage is actually Psi damage. However, this depends greatly upon the team, the kind of opponent, and the teams strategy and style. All Reviews: Positive (10) Release Date: Jun 22, 2023 Developer: ITK Publisher: ITK Popular user-defined tags for this product: Effects: -75% Run Speed, -75% Recharge, -500% Regeneration. I six slot it. Compared to other PB AoE holds including Flash, EMP is superior. Dark Servant is a great power. One option is to use different foes as your anchor for each of your three debuff powers. But the Controller has access to a range of powers that no one else has: the Control power sets. Amit Moshe was inspired to design City of Mist after writing a modern retelling of C Chulainn. Deceive activates quickly, at the beginning of the animation, and recharges quickly. Primals key power is Power Boost, but Illusion has few powers that will capitalize on Power Boost. See the Strategy section on Maximizing Your Damage. If you have a tank on the team who wants to take the alpha strike in order to herd up the bad guys, hold off on casting PA until the group is gathered in this situation, PA becomes more of a damage power than a distraction power but use it anyway in most cases. Deceive one or two, then take out the remaining foe with Blind-SW-Air Sup. That may be a good time to use Spectral Terror (if you have it by then). The sixth from that set adds 5% ranged defense, which is a lot if you are going for a Ranged Defense build. If you slot it to the 50%-80% range, you can get it to last through two subsequent pulses, but once you get that hold past 10 seconds, there really is no difference until you can get it extended to the fourth pulse. (A) Blessing of the Zephyr - Knockback Reduction (4 points), Level 8: Hot Feet Therefore, on a fast moving team, it is not worth spending that much time controlling one foe when you could be doing something more effective. Also, other controllers often have so many control powers that another controllers powers become unnecessary or become interfering. Recharge in Deceive helps you stack it on bosses or re-cast it if Deceive misses. IO sets give you a lot of options depending upon your play style and the particular attributes you want to enhance. There are a lot of options, and I will not cover them all. There is a certain delight to making a foe use his own debuff powers on himself and his buddies. Check out the CoHmmunity Website: News Articles, Server Pages, Updates and extra information!https://cohmmunity.comFull City of Heroes Server List & How to D. The other attributes are minor, and not worth enhancing. Pain Domination and Traps were proliferated to Controllers in, Electrical Affinity was added to the game in, Symphony Control was added to the game in. Note that if you are running SI and the other toggles, plus the toggle debuffs of RI and EF, you may have some endurance problems for long battles like AV fights turning off SI in battle should solve that which doesnt really hurt much since stealth doesnt help much once you have attacked. 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city of heroes controller builds