city of heroes demon mastermind buildespn conference usa football teams 2023

Em 15 de setembro de 2022

Maybe. Mastermind. Frankenslot pets to try to maximize their damage. This should help you out a lot more. Does anyone have some advice for this build? Now first off, this build currently has Ageless Core for the Destiny slot but have been considering either the Clarion Core, or the Barrier Core to add further more buff's for solo or team play. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1https://github.com/ImaginaryDevelopment/imaginary-hero-designer, Static Shot: Level 50 Natural MastermindPrimary Power Set: ThugsSecondary Power Set: Storm SummoningPower Pool: FlightPower Pool: LeadershipPower Pool: SpeedPower Pool: FightingAncillary Pool: Heat Mastery, Hero Profile:Level 1: Call Thugs -- SprMarofS-Acc/EndRdx(A), SprMarofS-EndRdx/+Resist/+Regen(3), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg(5), SprCmmoft-Acc/Dmg/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7)Level 1: Gale -- SuddAcc--KB/+KD(A)Level 2: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)Level 4: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15)Level 6: Equip Thugs -- EndRdx-I(A)Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15)Level 10: Steamy Mist -- RedFrt-Def(A), RedFrt-Def/EndRdx(17), RedFrt-Def/Rchg(17), RedFrt-Def/EndRdx/Rchg(19), RedFrt-EndRdx(19), RedFrt-EndRdx/Rchg(21)Level 12: Call Enforcer -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg(21), Empty(23), Empty(23), Empty(25), TchofLadG-%Dam(25)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(27), Ann-ResDeb%(29)Level 18: Gang War -- ExpRnf-+Res(Pets)(A), SvrRgh-PetResDam(29), CaltoArm-+Def(Pets)(31), EdcoftheM-PetDef(31)Level 20: Kick -- Empty(A)Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)Level 24: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(33), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(33), LucoftheG-Def/Rchg+(34), RedFrt-Def/EndRdx/Rchg(34)Level 26: Call Bruiser -- SprMarofS-Acc/Dmg(A), SprMarofS-Dmg/EndRdx(34), SlbAll-Dmg/EndRdx(36), SlbAll-Build%(36), ExpStr-Dam%(36), SlbAll-Acc/Dmg/Rchg(37)Level 28: Assault -- EndRdx-I(A)Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39)Level 32: Upgrade Equipment -- EndRdx-I(A)Level 35: Tornado -- SuddAcc--KB/+KD(A), SlbAll-Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), SprCmmoft-Dmg/EndRdx/Rchg(40), AchHee-ResDeb%(42), FrcFdb-Rechg%(42)Level 38: Lightning Storm -- Apc-Dam%(A), Apc-Dmg/EndRdx(42), Apc-Acc/Rchg(43), Apc-Acc/Dmg/Rchg(43), Apc-Dmg/Rchg(43), SuddAcc--KB/+KD(45)Level 41: Fire Blast -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(45), EntChs-Dmg/Rchg(45), EntChs-Dmg/EndRdx/Rchg(46), EntChs-Heal%(46)Level 44: Fire Ball -- PstBls-Dam%(A), Rgn-Dmg(46), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50)Level 47: Bonfire -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(50), RechRdx-I(50)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 1: SupremacyLevel 2: Rest -- RechRdx-I(A)Level 4: Ninja RunLevel 2: Swift -- Flight-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)Level 0: Portal JockeyLevel 0: The Atlas MedallionLevel 0: Task Force CommanderLevel 0: Freedom Phalanx ReserveLevel 50: Musculature Radial Paragon------------, Hell on earth does a lot of damage if you can keep the imps alive and is wasted if you just slot it with pet procs. It is one of the worst powersets in the entire game across every archetype. Or could pick up Fighting. Cause holy thread Batman! Consider the ability to mitigate damage via Bodyguard mode, with the protection from your bubbles, and now realize that there is a field of distance and death between you and your opposition. But there is a downside - the damage is normally only so-so. But the ONLY way I ever seen you can play with the Dark set is Range defense and use Darkest Night combined with your defenses in AOE and Melee to max you out to defense cap. But if you've never tried it on a MM. It can also rez dead league/teammates but don't wait for someone to die to use it. Copyright 2021 Homecoming Servers LLC. With max slotting you get them approaching 32% when the doubled Hybrid T4 Support Core Embodiment is up: That means you probably also want Barrier for difficult fights, in which case you might decide to take a different Hybrid. |E988B5EEBFDB039BF90935437DE92C5D780F53F6AA4CDC57CD2C8999974E8D0A239| Overall, this build is made for survival of the fittest while providing a massive de-buff for the mobs/enemy's while providing a good amount of support for team use. MM attacks are the lowest DPS in the game(Lower then a Defenders). Discuss Peacebringer Builds here. Perhaps you build killer robots, command deadly Ninjas, order hardened soldiers or summon the undead to do your bidding. (Before any Demon buffs are added in) Your heals will keep em up just fine. I (usually) skip the attacks in every other primary, though, so you could say that it might just be liking to whip things. Also I modified the build somewhat, I am slightly undercap for ranged defence in my build because I took out the 6th slot in Twilight Grasp to put in an accuracy IO, since I am not level 50 yet I am not sure how the skill will hold up at higher difficulties without any accuracy, but as it is now, at level 33 it is pretty bad without accuracy bonus. Seem's a lot of topics go off into tanking AV's. I did take soul for the added resist in toxic, but mainly for the aesthetics. Yes, on Homecoming anyway. Watching the lionesses go to town on flopping bad guys just cracks me up. The really good thing about MM's is that there really isn't a wrong way with them.well, unless you decide not to take the pets but thats crazy talk. Is it viable to be decent in both s/l resist and defense ? Reset. Anyway, I did adjust based around your build off of mine and decided to reposition a few slots, and rearrange a few powers to achieve the same or similar goal of this build. All rights reserved. MM attacks are the lowest DPS in the game (Lower then a Defenders). Villain Profile:Level 1: Summon Demonlings -- CaltoArm-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(3), ExpRnf-Dmg/EndRdx(3), ExpRnf-Acc/Dmg(5), ExpRnf-Acc/Rchg(7), CaltoArm-+Def(Pets)(5)Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(9), TchoftheN-%Dam(11), TchoftheN-Acc/Heal(19)Level 2: Tar Patch -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(11), ImpSwf-Acc/EndRdx(13), ImpSwf-EndRdx/Rchg/Slow(13), ImpSwf-Dam%(15)Level 4: Darkest Night -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(21), CldSns-%Dam(21), CldSns-ToHitDeb/EndRdx/Rchg(23)Level 6: Enchant Demon -- EndRdx-I(A)Level 8: Hover -- LucoftheG-Rchg+(A)Level 10: Howling Twilight -- RechRdx-I(A)Level 12: Summon Demons -- SprCmmoft-Acc/Dmg(A), EdcoftheM-PetDef(15), SprMarofS-Acc/Dmg/EndRdx(23), SprMarofS-Dmg/EndRdx(25), UnbGrd-Max HP%(27), UnbGrd-ResDam(25)Level 14: Fly -- BlsoftheZ-ResKB(A)Level 16: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), ShlWal-ResDam/Re TP(31)Level 18: Hell on Earth -- SprCmmoft-Dmg/EndRdx(A), SprCmmoft-Acc/Dmg/Rchg(31), SprCmmoft-Rchg/PetAoEDef(31), SprCmmoft-Dmg/EndRdx/Rchg(33), SprCmmoft-Acc/Dmg/EndRdx/Rchg(33)Level 20: Maneuvers -- LucoftheG-Rchg+(A), Rct-ResDam%(27), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34)Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(36)Level 24: Boxing -- Mk'Bit-Acc/Dmg(A)Level 26: Summon Demon Prince -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(37), SprMarofS-EndRdx/+Resist/+Regen(37), SprMarofS-Acc/EndRdx(37), ExpRnf-+Res(Pets)(39), SvrRgh-PetResDam(39)Level 28: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(39)Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(40)Level 32: Abyssal Empowerment -- EndRdx-I(A)Level 35: Charged Armor -- GldArm-3defTpProc(A), GldArm-ResDam(40), GldArm-End/Res(40)Level 38: Dark Servant -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(42), CldSns-Acc/Rchg(42), CldSns-ToHitDeb/EndRdx/Rchg(43), CldSns-Acc/EndRdx/Rchg(43), CldSns-%Dam(43)Level 41: Electrifying Fences -- GrvAnc-Acc/Rchg(A), GrvAnc-Immob/EndRdx(45), GrvAnc-Hold%(45), GrvAnc-Acc/Immob/Rchg(50)Level 44: Fearsome Stare -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(45), SphIns-Acc/Rchg(46), SphIns-ToHitDeb/EndRdx/Rchg(46), SphIns-Acc/EndRdx/Rchg(46), SphIns-%ToHit(48)Level 47: Crack Whip -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50)Level 49: Combat Jumping -- LucoftheG-Rchg+(A)Level 1: Brawl -- Mk'Bit-Acc/Dmg(A)Level 1: Prestige Power Dash -- EndRdx-I(A)Level 1: Prestige Power Slide -- EndRdx-I(A)Level 1: Prestige Power Quick -- EndRdx-I(A)Level 1: Prestige Power Rush -- EndRdx-I(A)Level 1: Prestige Power Surge -- EndRdx-I(A)Level 1: Sprint -- EndRdx-I(A)Level 1: SupremacyLevel 2: Rest -- EndMod-I(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(42)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(17), PrfShf-End%(19)Level 50: Vigor Core ParagonLevel 50: Void Radial Final JudgementLevel 50: Diamagnetic Radial Flawless InterfaceLevel 50: Banished Pantheon Core Superior AllyLevel 50: Support Core EmbodimentLevel 50: Ageless Core EpiphanyLevel 0: Born In BattleLevel 0: InvaderLevel 0: High Pain ThresholdLevel 0: Marshal------------. I guess we can play around with the numbers a bit to MAYBE get you closer to defense cap. Alas, I do not. Thank you for pointing out a few things I had over looked. If anyone can assist with advice or critique on this build to make it better, please feel free to leave comments below and/or provide a build recommendation. That said attack has a small resistance debuff is langiape. All rights reserved. Many people will say this is where fearsome stare comes in. Which isn't much and does not affect many of the powers but did add 3 sec rech to Hell on Earth (I was fine with). I usually min/max my MM's so any other advice would be to build for more recharge and damage. And I also opted for more accuracy than your build had but did get damages up to 88-92%'s, though did manage to reduce the rech by 3.75%. Oh, boy, do I love Bonfire with KB >> KD! Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html, Limits: https://paragonwiki.com/wiki/Limits, Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics, Semi & Petless Mastermind Builds:https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/. You also have Shadow Fall, Weave, Maneuvers, in which fully slotted with IO's and the - to Hit from Fearsome Stare, is massive. The Mastermind is a truly unique archetype within City of Heroes. Want to know what the mastermind archetype or class is like in City of Heroes? That said i need to look at jjs build he is usually spot on. I will def take that advice and revamp what the build of mine is by these slight tweaks. https://github.com/Reborn-Team/MidsReborn, Baseline MM Henchmen Defenses and Resist Values, MM - Beast Pets - Pet Attack usage and some quick proc testing. Copyright 2021 Homecoming Servers LLC. My bias here is to get to around or slightly above 32.5% Def and then after that build to maximize resistance. Also when my T2 demons are out, I get a 15% bonus to all resists but I am not 100% sure if that is counted in mids as I have not found a place where it breaks down the bonuses to each stat. My favorite quote was something along the lines of 'if mercenaries' damage was DOUBLED, it would only bring the set to the middle of the pack.'. That means if you hate futzing with inspirations, then as long as you stay at range, you should not need them. |-------------------------------------------------------------------| There's more energy damage in incarnate content than negative energy. A Mastermind if spec'd right can tank, heal, buff, debuff, & DPS all in one. The Mastermind's powers have a 25% higher endurance cost than all other Archetypes. Here is the data chunk for your viewing pleasures: Reactive Defense's damage resistance starts at +3% at full hp, and increases as hp drops. These are known as slash commands, because they begin with a slash (/). Level 26: Demon Prince Level 12: Ember Demon Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 12: Hellfire Gargoyle Level 44: Speed Phase ----- To OP @Gottagobro - In general a Demon/EA MM is among one of the most durable builds, not just out of Masterminds but out of ATs in general. Test build run Demons/Cold mastermind crushes pylon in no time. All rights reserved. 24 722 views 1 year ago MARYLAND Had a Request for a Demon Nature Mastermind and here is what I came up with! Recipes with your buffs will make the demons at 68% Dmg Resists. Though there were some decreases to the build, there were some noticeable increased in the defense areas that are a good plus. Here you go. It's a 25 yard AOE on the target, so easy to apply so long as they are grouped up. I have a level 38 Necro/Dark MM, and the one power, I have slotted for - to Hit, is Fearsome Stare, this is always my opener. My builds are up in my thread on petless and semi petless masterminds. I've made MMs without any attacks before - as @JJDrakkensays their damage is bad and if you need something else they're the first to go. Overview Demon Summoning Is a Mastermind primary power set. Patch Notes for May 2, 2023. And you have NONE of the common powers that allow you to bridge this), What should I be aiming for ? All rights reserved. Anyone know of a good build? I'll have to ponder on that a bit One thing's for sure, JJDrakken, your build looks way more survivable. And you have NONE of the common powers that allow you to bridge this. Bonfire is a game changer. The move speed is pretty big, they can be slow otherwise. So if your playing Tankermind style where you're taking attacks onto your MM itself, resistance can make the difference between your pets surviving or being wiped out Pb/aoe attacks that get past defenses. Level 1: Summon Demonlings -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7), Level 1: Transfusion -- Mrc-Heal/EndRdx/Rchg(A), ThfofEss-Acc/Heal(19), Mrc-Heal/EndRdx(19), Mrc-Heal/Rchg(21), Mrc-Heal(21), Mrc-Rcvry+(23), Level 2: Siphon Power -- Acc-I(A), RechRdx-I(9), RechRdx-I(17), Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(7), Rct-ResDam%(9), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Level 10: Siphon Speed -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(11), PcnoftheT-Acc/EndRdx(11), PcnoftheT-Rng/Slow(42), PcnoftheT-EndRdx/Rchg/Slow(43), PcnoftheT--Rchg%(43), Level 12: Summon Demons -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(13), SvrRgh-Acc/EndRdx(13), SvrRgh-Acc/Dmg/EndRdx(15), SvrRgh-Acc(15), SvrRgh-PetResDam(17), Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40), Level 16: Stealth -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(23), Rct-Def(25), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(46), Level 18: Hell on Earth -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(25), BldMnd-Acc/EndRdx(33), BldMnd-Acc/Dmg/EndRdx(33), BldMnd-Acc(33), BldMnd-Dmg(34), Level 20: Speed Boost -- PrfShf-Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(50), PrfShf-EndMod/Rchg(50), PrfShf-EndMod(50), Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), Level 24: Grant Invisibility -- LucoftheG-Def/Rchg+(A), Level 26: Summon Demon Prince -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(27), BldMnd-Acc/EndRdx(27), BldMnd-Acc/Dmg/EndRdx(29), BldMnd-Acc(29), BldMnd-Dmg(31), Level 28: Hover -- LucoftheG-Def/Rchg+(A), Rct-EndRdx/Rchg(31), Rct-Def/EndRdx(31), Rct-Def/Rchg(46), Rct-Def(48), Rct-Def/EndRdx/Rchg(48), Level 32: Abyssal Empowerment -- EndRdx-I(A), Level 35: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/Acc/Rchg(36), EffAdp-Acc/Rchg(36), EffAdp-EndMod/Acc(37), EffAdp-EndMod/EndRdx(37), Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39), Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42), Level 47: Increase Density -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48), Level 1: Prestige Power Slide -- Empty(A), Level 1: Prestige Power Quick -- Empty(A), Level 1: Prestige Power Surge -- Empty(A), Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Level 2: Stamina -- EndMod-I(A), EndMod-I(34). ), CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(3), CaltoArm-Acc/Dmg/Rchg(3), CaltoArm-Dmg/EndRdx(5), ExpRnf-Acc/Dmg(5), ExpRnf-+Res(Pets)(11), TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(7), TchoftheN-Acc/Heal(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(9), TchoftheN-%Dam(11), ImpSwf-Acc/Slow(A), ImpSwf-Rng/Slow(36), ImpSwf-Acc/EndRdx(36), ImpSwf-EndRdx/Rchg/Slow(40), ImpSwf-Dam%(43), CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(34), CldSns-%Dam(34), CldSns-ToHitDeb/EndRdx/Rchg(43), SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(13), SprCmmoft-Acc/Dmg(13), SprCmmoft-Dmg/EndRdx(15), SprCmmoft-Acc/Dmg/Rchg(15), SprCmmoft-Dmg/EndRdx/Rchg(19), LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), LucoftheG-Def/Rchg(43), SvrRgh-PetResDam(A), EdcoftheM-PetDef(19), CaltoArm-Acc/Dmg(23), CaltoArm-+Def(Pets)(23), LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(25), AdjTrg-ToHit/Rchg(25), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(34), SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg/EndRdx(27), SprMarofS-Dmg(27), SprMarofS-Dmg/EndRdx(29), SprMarofS-Acc/Dmg(29), SprMarofS-Acc/EndRdx(31), StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(33), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(46), LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), GldArm-3defTpProc(A), GldArm-ResDam(36), GldArm-End/Res(37), TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Heal/HP/Regen/Rchg(39), TchoftheN-Acc/Heal(39), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-%Dam(40), Lck-%Hold(50), GrvAnc-Hold%(A), GrvAnc-Immob/EndRdx(42), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/Rchg(50), GlmoftheA-Dam%(A), GlmoftheA-Acc/Rchg(45), GlmoftheA-Acc/EndRdx(45), GlmoftheA-Acc/Fear/Rchg(45), GlmoftheA-EndRdx/Fear(46), Rgn-Dmg/EndRdx(A), Rgn-Dmg(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(40), Pnc-Heal/+End(46), PrfShf-End%(A), EffAdp-EndMod(37), EffAdp-EndMod/Acc(37), https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html, https://paragonwiki.com/wiki/Attack_Mechanics, https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Black Hole is the only skipped power. Ok, that is good news at least. Also, Thermal isn't exactly a busy set - you put shields up once every 4 minutes, Melt Armor has a long recharge and duration, and in most situations the most taxing thing you need to worry about is keeping Forge up: it's not like you're going to be healing all the time. The Mastermind is a difficult class to play, often demanding constant attention to control your minions and stave off the retribution of your enemies. Add mod Mods. Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/, Villain Profile:Level 1: Summon Demonlings -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(3), OvrFrc-Acc/Dmg/End:50(3), OvrFrc-Dmg/End/Rech:50(5), OvrFrc-Acc/Dmg/End/Rech:50(5), OvrFrc-Dam/KB:50(7)Level 1: Twilight Grasp -- NmnCnv-Heal/EndRdx:50(A), NmnCnv-EndRdx/Rchg:50(7), NmnCnv-Heal/Rchg:50(9), NmnCnv-Heal/EndRdx/Rchg:50(9), NmnCnv-Heal:50(11), NmnCnv-Regen/Rcvry+:50(11)Level 2: Tar Patch -- RechRdx-I:50(A)Level 4: Darkest Night -- CldSns-ToHitDeb:30(A), CldSns-Acc/ToHitDeb:30(15), CldSns-Acc/Rchg:30(17), CldSns-ToHitDeb/EndRdx/Rchg:30(17), CldSns-Acc/EndRdx/Rchg:30(19), CldSns-%Dam:30(19)Level 6: Enchant Demon -- EndRdx-I:50(A)Level 8: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-EndRdx:50(21), RedFrt-Def/Rchg:50(21), RedFrt-EndRdx/Rchg:50(23), RedFrt-Def/EndRdx/Rchg:50(23), RedFrt-Def:50(25)Level 10: Kick -- KntCmb-Knock%:35(A)Level 12: Summon Demons -- ExpStr-Dam%:20(A), SprCmmoft-Acc/Dmg:50(25), SprCmmoft-Dmg/EndRdx:50(27), SprCmmoft-Acc/Dmg/Rchg:50(27), SprCmmoft-Dmg/EndRdx/Rchg:50(29), SprCmmoft-Acc/Dmg/EndRdx/Rchg:50(29)Level 14: Hover -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(31), RedFrt-EndRdx/Rchg:50(31), RedFrt-Def/EndRdx/Rchg:50(31), RedFrt-Def:50(33), RedFrt-EndRdx:50(33)Level 16: Shadow Fall -- LucoftheG-Rchg+:50(A), Rct-ResDam%:50(33), ShlWal-ResDam/Re TP:50(34), Rct-Def/EndRdx:50(34)Level 18: Hell on Earth -- ExpRnf-Acc/Rchg:40(A), ExpRnf-Acc/Dmg:40(34), ExpRnf-Dmg/EndRdx:40(36), ExpRnf-Acc/Dmg/Rchg:40(36), ExpRnf-EndRdx/Dmg/Rchg:40(36), ExpRnf-+Res(Pets):40(37)Level 20: Assault -- EndRdx-I:50(A)Level 22: Fearsome Stare -- Empty(A)Level 24: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(37), GssSynFr--ToHit/Rchg/EndRdx:50(37), GssSynFr--ToHit/EndRdx:50(39), GssSynFr--Rchg/EndRdx:50(39), GssSynFr--Build%:50(39)Level 26: Summon Demon Prince -- GhsWdwEmb-Dam%:50(A), SprMarofS-Dmg:50(40), SprMarofS-Dmg/EndRdx:50(40), SprMarofS-Acc/Dmg:50(40), SprMarofS-Acc/EndRdx:50(42), SprMarofS-Acc/Dmg/EndRdx:50(42)Level 28: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(42)Level 30: Petrifying Gaze -- Lck-Acc/Hold:50(A), Lck-EndRdx/Rchg/Hold:50(43), Lck-Acc/Rchg:50(43), Lck-Rchg/Hold:50(43), Lck-Acc/EndRdx/Rchg/Hold:50(45), Lck-%Hold:50(45)Level 32: Abyssal Empowerment -- EndRdx-I:50(A)Level 35: School of Sharks -- TraoftheH-Acc/Rchg:50(A), TraoftheH-EndRdx/Immob:50(45), TraoftheH-Acc/EndRdx:50(46), TraoftheH-Immob/Acc:50(46), TraoftheH-Acc/Immob/Rchg:50(46), TraoftheH-Dam%:50(48)Level 38: Fly -- Flight-I:50(A)Level 41: Shark Skin -- EndRdx-I:50(A)Level 44: Provoke -- RechRdx-I:50(A)Level 47: Weave -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(48), RedFrt-EndRdx/Rchg:50(48), RedFrt-Def/EndRdx/Rchg:50(50), RedFrt-Def:50(50), RedFrt-EndRdx:50(50)Level 49: Dark Servant -- RechRdx-I:50(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I:50(A)Level 1: SupremacyLevel 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Flight-I:50(A)Level 2: Health -- Pnc-Heal/+End:50(A), RgnTss-Regen+:30(13), Mrc-Rcvry+:40(13)Level 2: Hurdle -- Jump-I:50(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15)

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city of heroes demon mastermind build